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TipTop Audio Spring Waves
springwaves price : 75 € incl. VAT

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This product is in stock now, but we have just a few units left. If you order it, it will be shipped within 24 hours (see terms & conditions).
Physical modeling
Physical modeling is the principle of processing a sound through a set of equations and algorithms simulating the behaviour of a real world physical object (string, blown pipe, drum skin, spring, metal bar, piece of wood, etc.). Several techniques have been developed for physical modeling, and two variants of them are available in this cartridge: waveguide (or Karplus- Strong based) modeling, and a spring model that could be considered as a “state space model” as defined in the Julius O. Smith III classification.

Waveguide
The term “digital waveguide synthesis” was coined by Julius O. Smith III, one of the great contributors to this type of synthesis, and describes a set of different techniques utilizing the Karplus–Strong algorithm. Invented by Alexander Strong and Kevin Karplus, this algorithm is based on a small delay line where an impulse (or short sound impact) is provided as input and the output is fed back to the input after being filtered by a low pass filter. The circulation of the impulse in the delay line is very similar to the circulation of a wave on a string. The pitch is then controlled by the length of the delay line. The “digital waveguides” are based on a set of such algorithms connected together in different manners.

Spring model
The Spring Waves cartridge also features two unique Spring models. This model calculates at the sampling rate all of the Newtonian forces controlling the behaviour of a mass-spring system, and takes into account the following factors: the spring itself and its return force (with a potentially non linear behaviour), a point where one side of the spring is attached, a mass attached on the other side, fluid friction (potentially non linear) depending on the speed of the mobile mass, mechanical limits (a physical spring can’t stretch out infinitely) and static and dynamic frictions (friction due to the contact with a rough surface). The audio input is used either to “move” the point where one side of the spring is attached, or as force directly applied to the moving mass on the other side. The audio output is directly provided by the motion of the moving mass.

Programs:

1> Double Waveguide Mixed
Two waveguide lines, with their output merged and fed into feedback (non conventional waveguide).
Tune 1 - Pitch of the first waveguide line.
Damp - Damp of both waveguide lines.
Tune2 - Pitch of the second waveguide line.

2> String Waveguide
Waveguide simulating a plucked string.
Tune 1 - Pitch of the first waveguide line.
Damp - Damp of both waveguide lines.
Tune 2 - Pitch of the second waveguide line.

3> Bass Waveguide
A waveguide dedicated to bass processing.
Tune 1 - Pitch. See the Control section above
Damp - Damp. See the Control section above
PitchEnv - Depth of the input envelope follower. The resulting envelope is connected to the pitch of the waveguide. The center position is “neutral”, left is lower pitch and right higher pitch.

4> Minor Chords
Four waveguides tuned into a minor chord. The last note being a fourth, a minor seventh, a seventh or an octave.
Tune 1 - Fundamental Pitch.
Damp
Chord - Upper note pitch: fourth, minor seventh, seventh or octave.

5> Waveguide Mesh 1
Four independent waveguides with spread pitch.
Tune
Damp
Spread - DIstance between the different waveguide pitches.

6> Waveguide Mesh 4
Four interconnected waveguides (the connection makes the sound different from the previous program) with spread pitch.
Tune
Damp
Spread - DIstance between the different waveguide pitches.

7> Spring Filter 3 (LP)
Spring physical model that is a bit similar to a lowpass lowpass filter
Force - Spring force (“similar” to the frequency control of a filter).
Lin-3 - Linearity of the Spring Hardness and the Fluid Friction together
Friction - Similar to the inverse of the resonance control of a filter).

8> Static Friction 2
Spring physical with Static Friction: this is very nice to destroy a sound and make it very crunchy!
Force - Spring force (“similar” to the frequency control of a filter).
Static - Static friction level (the higher it is the more it will scratch..)
Friction - Similar to the inverse of the resonance control of a filter).

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